Quick Start
After adding Request For Mirror to your project, it’s time to make your first request!
Creating Requests
To create a basic module, simply derive from Module
class. As we imagine,
a module should represent a relatively small self-contained part
of your bigger entity/behaviour. Some examples, these things could become good modules:
- Engine/Transmission of a car
- Camera setup for the player
- Shooting logic for guns in your awesome FPS ;)
I’ve made a blog post, which uses less formal language and also digs deeper into the concept. Could really recommend reading it, especially if you want the answers to these questions:
- What’s the concept in easy words
- These concepts are easy as a self-made solutions, why Modula?
Making example behaviour
Step 1 - create new main script that supports modules:
- Create new MonoBehaviour script
- use namespace
Modula
- change inheritance to
ModularBehaviour
Step 2 - create your first module
- Create new MonoBehaviour script
- use namespace
Modula
- change inheritance to
Module
Step 3 - add support for ExampleModule
in ModularExample
- Get back to your behaviour script
- Override
AvailableModules
field
Step 4 - create GameObject for your new behaviour
- in Unity, go to Hierarchy window > “+” > Create Empty
- select the created object
- click “Add Component” > ModularExample
Done! now you can add or remove your module in Inspector window by clicking “Add ExampleModule” / “Remove”